One problem for rationality games in general is that an incorrect judgment isn't punished much because you just "start the level over" or something. One solution would be to penalize poor decisions more heavily, e.g. by making people start further back in the game than would be expected when, say, missing a jump in a platformer.
One problem for rationality games in general is that an incorrect judgment isn't punished much because you just "start the level over" or something.
Is that really a problem? It's my understanding that getting rapid feedback, and an opportunity to retry the failed attempt while your previous failure is still fresh in your memory, is much more useful for skill acquisition than having each failure be maximally frustrating.
Last month, mobile gaming superstar Angry Birds was out-sold in some countries by DragonBox, a kids game in which players solve alegbra equations.
How does the game work? Jonathan Liu explains:
The key to DragonBox's success is not that it's the best algebra tutorial available, but rather that it's actually fun for its target audience to play.
Others have noticed the potential of "computer-assisted education" before. Aubrey Daniels writes:
Remember what works in reinforcement: Small reinforcements are fine, but the reinforcer should immediately follow the target behavior, and it should be conditional on the specific behavior you want to strengthen.
Video games are perfect for that! Little hits of reinforcement can be given many times a minute, conditional on exactly the kind of behavior your want to reinforce, and conditional on exactly the behavior you want to reinforce.
DragonBox is just a particularly successful implementation of this insight.
One of the goals for the Center for Applied Rationality is to develop rationality games and apps. But it's tricky to think of how to make addictive games that actually teach rationality skills. So I'd like to provide a place for people to brainstorm ideas about what would make an addictive and instructive rationality game.
See also: Rationality and Video Games, Gamification and Rationality Training, Raytheon to Develop Rationality-Training Games.