That reminds me a little of the Objection! games. I've played at least one of them and it was quite fun and addictive.
From a review:
In Objection! You deal with a murder trial. With your virtual consciousness at ease you know your client is innocent and have the opportunity to defend the prosecutor's line of questioning by using one of the 12 objectionable categories. The game is not based on memorization, but on learning to identify and understand the proper responses. Many questions are also legitimate and you specify that the question is proper in order to maintain your silence. After every question you can press x or z to get a legal explanation as to the ruling of your objection. They also keep a chalkboard reminder of important tips to remember. As seen below some questions are also worth partial or full credit because a variety of objections may be suitable for the situation. Rulings are regularly updated and it has correct rulings for all 50 states, dc and federal court. You also get the opportunity to cross examine the witness in level 2.
I had a chance to interview a representative from TransMedia the company that makes the Objection! series. The game was originally created for the average consumer, but it quickly became designed for the professional lawyer. Many lawyers have expressed an increased response time and success of sharpening their skills with the game. In fact a Florida judge even ordered some lawyers to buy the game because they were so inadequate at questioning.
Last month, mobile gaming superstar Angry Birds was out-sold in some countries by DragonBox, a kids game in which players solve alegbra equations.
How does the game work? Jonathan Liu explains:
The key to DragonBox's success is not that it's the best algebra tutorial available, but rather that it's actually fun for its target audience to play.
Others have noticed the potential of "computer-assisted education" before. Aubrey Daniels writes:
Remember what works in reinforcement: Small reinforcements are fine, but the reinforcer should immediately follow the target behavior, and it should be conditional on the specific behavior you want to strengthen.
Video games are perfect for that! Little hits of reinforcement can be given many times a minute, conditional on exactly the kind of behavior your want to reinforce, and conditional on exactly the behavior you want to reinforce.
DragonBox is just a particularly successful implementation of this insight.
One of the goals for the Center for Applied Rationality is to develop rationality games and apps. But it's tricky to think of how to make addictive games that actually teach rationality skills. So I'd like to provide a place for people to brainstorm ideas about what would make an addictive and instructive rationality game.
See also: Rationality and Video Games, Gamification and Rationality Training, Raytheon to Develop Rationality-Training Games.