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sixes_and_sevens comments on Rationality Games & Apps Brainstorming - Less Wrong Discussion

28 Post author: lukeprog 09 July 2012 03:04AM

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Comment author: sixes_and_sevens 09 July 2012 10:59:07AM 6 points [-]

A while ago I thought it'd be pretty neat to have a MMORPG based around in-game maths/physics/programming/logic puzzles. Kind of like a dynamic Project Euler, but with a prettier steampunk-hipster-narrative front-end, and instead of levelling up by gaining some abstracted measure of experience, you levelled up by actually getting good at doing stuff.

I'm mostly throwing this idea out there so someone else doesn't have to, not because I think it's actually a good idea. I struggle to think up a way a rationality-based MMORPG would be fun to play.

Comment author: Fhyve 09 July 2012 06:56:28PM 1 point [-]

Product rule skill level 2 achieved! New skill unlocked: Chain rule!

A wild composite function appears!

Comment author: Dorikka 10 July 2012 12:41:55AM *  3 points [-]

*dies* Didn't you hear everyone yelling at you to stop using the chain rule? If you'd read the wiki page before the fight, you'd have known that it draws aggro like mad in this dungeon. That's why everyone but the tank was practicing with limits last night.