Planning calibration
The basis is an Angry-Birds-like game, where have a stock of 10 cannonballs, which you shoot to knock down stuff (with dedicated targets, blocks with various shapes and properties, etc.).
BUT, before you start playing, you must estimate how many cannonballs it will take you to pass this particular level. At the end of the level, you score 2 points for each remaining cannonball, minus one for each cannonball you planned but didn't shoot, or shot but didn't plan.
The general idea is to help face the planning fallacy and calibrate accordingly; the same idea can be applied to all kinds of games (on a platformer: how many lives will it take you to pass this level, etc.).
Would have to be randomly generated levels with no restart so that players can't just set their estimate low and play until they achieve that estimate.
Last month, mobile gaming superstar Angry Birds was out-sold in some countries by DragonBox, a kids game in which players solve alegbra equations.
How does the game work? Jonathan Liu explains:
The key to DragonBox's success is not that it's the best algebra tutorial available, but rather that it's actually fun for its target audience to play.
Others have noticed the potential of "computer-assisted education" before. Aubrey Daniels writes:
Remember what works in reinforcement: Small reinforcements are fine, but the reinforcer should immediately follow the target behavior, and it should be conditional on the specific behavior you want to strengthen.
Video games are perfect for that! Little hits of reinforcement can be given many times a minute, conditional on exactly the kind of behavior your want to reinforce, and conditional on exactly the behavior you want to reinforce.
DragonBox is just a particularly successful implementation of this insight.
One of the goals for the Center for Applied Rationality is to develop rationality games and apps. But it's tricky to think of how to make addictive games that actually teach rationality skills. So I'd like to provide a place for people to brainstorm ideas about what would make an addictive and instructive rationality game.
See also: Rationality and Video Games, Gamification and Rationality Training, Raytheon to Develop Rationality-Training Games.