This is a good idea, but might be generalized and simplified. Simply put down a task and the time you think it will take you to complete it. This is then published publicly or semi-publicly - the key thing is that someone (probably another user) can now verify when you've completed a task.
Simpler, applicable to any kind of task, and calibrated by a third-party.
True, but that requires dedication; the trivial inconveniences of the system for publishing the task etc. means you'll often just skip it. Though it is the kind of thing that could be integrated in a todo list or something; for example a todo list software that detects when an item has been on the list for say two days, and asks you for a confidence interval for when you expect to do it.
An additional benefit of a dedicated app/game is that you can integrate things like leaderboards, you can compare yourself to others, etc. - competition can be quite the motivator.
Last month, mobile gaming superstar Angry Birds was out-sold in some countries by DragonBox, a kids game in which players solve alegbra equations.
How does the game work? Jonathan Liu explains:
The key to DragonBox's success is not that it's the best algebra tutorial available, but rather that it's actually fun for its target audience to play.
Others have noticed the potential of "computer-assisted education" before. Aubrey Daniels writes:
Remember what works in reinforcement: Small reinforcements are fine, but the reinforcer should immediately follow the target behavior, and it should be conditional on the specific behavior you want to strengthen.
Video games are perfect for that! Little hits of reinforcement can be given many times a minute, conditional on exactly the kind of behavior your want to reinforce, and conditional on exactly the behavior you want to reinforce.
DragonBox is just a particularly successful implementation of this insight.
One of the goals for the Center for Applied Rationality is to develop rationality games and apps. But it's tricky to think of how to make addictive games that actually teach rationality skills. So I'd like to provide a place for people to brainstorm ideas about what would make an addictive and instructive rationality game.
See also: Rationality and Video Games, Gamification and Rationality Training, Raytheon to Develop Rationality-Training Games.