To condense what I see as your point: We don't want to change something and then quickly change it back, or it punishes people for changing.
But then again, the goal isn't to teach people to change - it's to teach people to make correct decisions. If something feels like punishment, that's a game design flaw - you want to make peoples' choices feel interesting, informed and impactful. The real culprit seems to be either withholding information about changes form the player (could be counteracted by giving notice ahead of time and being clearer about what sorts of things can happen), and making a system with lots of cost changes too complicated (counteracted by limiting the choices presented, breaking possible cost changes into sensible categories, introducing the player carefully).
Last month, mobile gaming superstar Angry Birds was out-sold in some countries by DragonBox, a kids game in which players solve alegbra equations.
How does the game work? Jonathan Liu explains:
The key to DragonBox's success is not that it's the best algebra tutorial available, but rather that it's actually fun for its target audience to play.
Others have noticed the potential of "computer-assisted education" before. Aubrey Daniels writes:
Remember what works in reinforcement: Small reinforcements are fine, but the reinforcer should immediately follow the target behavior, and it should be conditional on the specific behavior you want to strengthen.
Video games are perfect for that! Little hits of reinforcement can be given many times a minute, conditional on exactly the kind of behavior your want to reinforce, and conditional on exactly the behavior you want to reinforce.
DragonBox is just a particularly successful implementation of this insight.
One of the goals for the Center for Applied Rationality is to develop rationality games and apps. But it's tricky to think of how to make addictive games that actually teach rationality skills. So I'd like to provide a place for people to brainstorm ideas about what would make an addictive and instructive rationality game.
See also: Rationality and Video Games, Gamification and Rationality Training, Raytheon to Develop Rationality-Training Games.