I'm kind of wondering how exactly e.g. any online RTS game wouldn't qualify as 'rationality game' as you get trained with very clear win/lose criteria, in a situation rather reminiscent of the real world as far as the size of the problem vs the thought time is concerned, as well as handling of uncertainty (with fog of war). Unless the belief in superiority of particular set of rationality techniques got down to the dragon in the garage level where you do proclaim that those would e.g. help win a tournament at arbitrary game of wits but do not seriously expect that it would happen and do not want to spread flour in the garage to check for the invisible dragon.
I know there is interest among this community in building rationality oriented games as teaching tools. Today we announced Steam Greenlight. We're essentially turning the game approval process over to the community. It may be possible for quality rationality games produced by the Less Wrong community to create enough gamer-community interest to get placed on Steam for distribution.
http://steamcommunity.com/greenlight
I feel that this creates a better opportunity for rationality games as teaching tools to find broad distribution than if it had to go through the Steam product review team. Ultimately, it shifts the responsibility onto the games' creators and their community to create and drive interest for the product and it removes our limited decision making from the system.
I'm posting this here for awareness of this possible avenue toward reaching a broader audience.