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RolfAndreassen comments on What are you working on? August 2012 - Less Wrong Discussion

7 Post author: RobertLumley 03 August 2012 03:10PM

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Comment author: RolfAndreassen 11 August 2012 11:43:53PM 0 points [-]

Can't you just make your game objects radiate a realistic Boltzmann spectrum, perhaps arbitrarily declaring that they all have a fairly high temperature? Then they won't go invisible; their infrared or ultraviolet parts will shift into the visible spectrum to compensate.

Comment author: DanielLC 12 August 2012 02:06:06AM 0 points [-]

I was thinking about that.

Right now I have it set up to use a period of a sin wave to represent how much reception that color gets from that frequency. Integrating that times the blackbody radiation thing gets some crazy result. If I use a bell curve instead, it's much shorter, but it involves a polylog.

I might be able to get away with having the receptor things only work with one frequency if all the colors are spread out enough.

Also, I don't know how the radiation spectrum works when the object isn't black, or how to look it up.

Comment author: RolfAndreassen 12 August 2012 05:18:08PM 0 points [-]

Well, all you want is a reasonable approximation. I would just say "It has this colour inside the visible spectrum, and blackblody otherwise".