No need to import human value judgements, this only confuses the argument for the reader.
On the one hand, I'd agree with you... but consider this excellent example of our "objective/unemotional" perceptions failing to communicate to us how game theory feels from the inside!
If told about how a machine that wanted to maximize A and minimize B ended up self-modifying to maximize a B-correlated C, most humans would not feel strongly about that, they'd hardly pay attention - but they'd wish they had if later told that, say, A was "hedonism", B was "suffering" and C was "murder". Such insensitivity plagues nearly everyone, even enlightened LW readers.
Generating drama so as to stir the unwashed masses sounds... suboptimal... and I say this as an avid drama-generator. Surely there are better ways to combat the plague of complacency?
Peter Suber is the Director of the Harvard Open Access Project, a Senior Researcher at SPARC (not CFAR's SPARC), a Research Professor of Philosophy at Earlham College, and more. He also created Nomic, the game in which you "move" by changing the rules, and wrote the original essay on logical rudeness.
In "Saving Machines From Themselves: The Ethics of Deep Self-Modification" (2002), Suber examines the ethics of self-modifying machines, sometimes quite eloquently: