You're looking at Less Wrong's discussion board. This includes all posts, including those that haven't been promoted to the front page yet. For more information, see About Less Wrong.

Kaj_Sotala comments on November 2012 Media Thread - Less Wrong Discussion

4 Post author: RobertLumley 02 November 2012 06:13AM

You are viewing a comment permalink. View the original post to see all comments and the full post content.

Comments (88)

You are viewing a single comment's thread. Show more comments above.

Comment author: Kaj_Sotala 02 November 2012 11:48:37AM *  5 points [-]

The new XCOM game is ridiculously addictive. I only managed to break my addiction by setting a sufficiently high difficulty that play became frustrating, and I'm still in danger of relapsing.

You may take this as a recommendation or a caution. :-)

Comment author: DaFranker 02 November 2012 04:09:30PM *  4 points [-]

Note that the higher difficulty settings introduce artificial difficulty and some tricks that might be considered "cheating". Your soldiers start weaker, there are more aliens, the aliens get arbitrary bonuses, etc.

Thankfully, the modding community knows how to fix that*, so with a minimum of technical skill at using computers and finding instructions (finding them is much harder than reading and following the instructions, seriously), the above can be corrected if you consider them downsides, and you'll get the full benefits of XCOM's AI opponents without the ridiculous arbitrary modifiers.

*(Fair warning: The realm of videogame 'modding' can increase a game's addiction potential exponentially. If this is something you have to watch out for, be careful.)