In real life? Legal and factual uncertainty favors the unjust (particularly those with power in the current status quo who desire more power). And even institutional players who would want to be unjust make game-theoretic decisions about whether they prefer cost certainty or greater upside (and variability).
But in RPG environment? It depends a far bit on whether the goals of the other players are Gamist, Narrationist, or Simulationist. Playing the munchkin in an Narrationist environment has significant jerk potential.
Not if, like in Harry Potter And The Natural 20, you postulate that you the characters have an innate, total knowledge of the source-book, and that these are to them as the laws of physics are to us. Exploiting them to the utmost becomes a matter of common sense and enlightened self-interest. Also, their psychology becomes strangely inhuman and quite interesting; it's, essentially, xenofiction rather than fantasy.
Legal and factual uncertainty favors the unjust
Or gives legal institutions flexibility to deal with the case-by-case problems the original le...
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