You might want to experiment with flipping a coin and giving yourself chocolate only if it's heads, or similar--variable reinforcers are supposedly more compelling than constant ones.
First thought: "No way! Abstaining from internet for the whole day and then losing the chocolate because of the wrong coin flip, that would make me really angry!"
Second thought: "Oh, maybe that's what makes the random reinforcement stronger..."
Third thought: A part of the first objection is still valid, because I am the person who makes and protects the rules. So making myself angry or frustrated could engage my emotions and make the reinforcement stronger... but also on meta level, it could make me change or quit the game. (On the othe...
This is the public group instrumental rationality diary for the week of December 10th. It's a place to record and chat about it if you have done, or are actively doing, things like:
Or anything else interesting which you want to share, so that other people can think about it, and perhaps be inspired to take action themselves. Try to include enough details so that everyone can use each other's experiences to learn about what tends to work out, and what doesn't tend to work out.
Thanks to everyone who contributes!
Previous diary; archive of prior diaries.