This is just throwing an idea out there...
I think the issue might be a matter of context. Ideally, you want the students to use information to complete a challenge instead of answer trivia questions. Video games, in particular, tend to be very good at this - this video [NSFW for language] demonstrates just how much the game Mega Man X teaches players within the first few minutes of playing, and none of it is "password" knowledge, because it gets reused almost immediately in slightly different ways.
Further reading: Digital Game Based Learning by Marc Prensky. Chapter 1 is available online and is probably enough that you won't need to buy the book.
Professor James Paul Gee has also written extensively on the subject of video games and learning.
As a teacher, I wonder if it is possible to instill this skill into students the skills of rationality and critical thinking. I teach the third grade, and it is not immediately apparent how to apply this with my own class.
The problems I foresee are as follows:
In the sequences, it is suggested teachers should drill into students words don't count, only anticipation-controllers. How practical is this for an elementary school level? Also appreciated would be any ideas or experiences on how to do this, or how to combat the above problems. Hearing from other teachers would be excellent especially.