Andreas_Giger comments on Simulating Problems - Less Wrong Discussion
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The question is: How can I prove that all possible agents decide identically whether they're considering the simulation or the original problem?
To further illustrate the point of problem and simulation, suppose I have a tank and a bazooka and want to know whether the bazooka would make the tank blow up, but because tanks are somewhat expensive I build another, much cheaper tank lacking all parts I deem irrelevant such as tracks, crew, fire-control and so on. My model tank blows up. But how can I say with certainty that the original would blow up as well? After all, the tracks might have provided additional protection. Could I have used tracks of inferior quality for my model? Which cheaper material would have the same resistance to penetration?
Tank and bazooka are the problem, of which the tank is the impractical part that is replaced by the model tank in the simulation.
You... can't?
This is obviously not about bazookas and tanks. If you want to know whether real tanks really blow up, you need real evidence. If you want to know whether CDT defects in PD, you don't. You can do maths just with logic and reason, und fortunately this is 100% about maths.
You have not given me anything like a precise statement of a mathematical problem.
Here you go:
Given a problem A which is impossible or impractical in real life, find a practical problem B (called simulation) with the same payoff matrix for which it can be proven that any possible agent will make analogous decisions in analogous states.
Solve for Newcomb or other problems at will. Bonus points for finding generalized approach.
That is not a precise statement of a mathematical problem. What do "impractical" and "practical" mean? What does "analogous" mean?
"Impractical" means that you don't want to or can't realize the problem in its original form, for example because it would be too expensive or because you don't have a prison handy and can't find any prisoner rental service.
"Practical" pretty much means the opposite, for example because it's inexpensive or because you happen to be a prison director and are not particularly bent on interpreting the law orthodoxly.
"Analogous" basically means that if you can find isomorphisms between the set of the states of problem A and the set of the states of problem B as well as between the set of decisions of problem A and the set of decisions of problem B, then each thus mapped pair of decisions or states is called analogous if analagous decisions lead to analogous states and analogous states imply analogous decisions.
This doesn't sound like a mathematical problem, then. It's a modeling problem.