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ThrustVectoring comments on The Fundamental Question - Rationality computer game design - Less Wrong Discussion

41 Post author: Kaj_Sotala 13 February 2013 01:45PM

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Comment author: TrE 14 February 2013 04:34:30PM 2 points [-]

I though that by "quickly", "with few pieces of evidence" was actually meant - the less, the better. Still, you can always get more evidence than necessary.

Comment author: ThrustVectoring 14 February 2013 04:45:46PM 2 points [-]

Yeah, "quickly" got overloaded by both "how long the player takes to make decisions" and "how many units of in-game time have elapsed". Perhaps "fewer turns used" is a better way to phrase it.