Document comments on Why Politics are Important to Less Wrong... - Less Wrong Discussion
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That (along with this semi-recent exchange) reminds me of a stupid idea I had for a group decision process a while back.
Basically, formalized war, only done in the opposite way of the strawman version in A Taste of Armageddon; making actual killing more difficult rather than easier.
A few reasons it's stupid:
Actually, I think I'm now remembering a better (or better-sounding) idea that occurred to me later: rather than something as extreme as deletion, let people "vote" by agreeing to be deinstantiated, giving up the resources that would have been spent instantiating them. It might be essentially the same as death if they stayed that way til the end of the universe, but it wouldn't be as ugly. Maybe they could be periodically awakened if someone wants to try to persuade them to change or withdraw their vote.
That would hopefully keep people from voting selfishly or without thorough consideration. On the other hand, it might insulate them from the consequences of poor policies.
Also, how to count votes is still a problem; where would "the resources that would have been spent instantiating them" come from? Is this a socialist world where everyone is entitled to a certain income, and if so, what happens when population outstrips resources? Or, in a laissez-faire world where people can run out of money and be deinstantiated, the idea amounts to plain old selling of votes to the rich<strike>, like we have now</strike>.
Basically, both my ideas seem to require a eutopia already in place, or at least a genuine 100% monopoly on force. I think that might be my point. Or maybe it's that a simple-sounding, socially acceptable idea like "If someone would rather die than tolerate the status quo, that's bad, and the status quo should be changed" isn't socially acceptable once you actually go into details and/or strip away the human assumptions.
Can this be set up in a round robin fashion with sets of mutually exclusive values such that everyone who is willing to kill for their values kills each other?
Maybe if the winning side's values mandated their own deaths. But then it would be pointless for the sysop to respond to their threat of suicide to begin with, so I don't know. I'm not sure if there's something you're getting at that I'm not seeing.
"I'm not going to live there. There's no place for me there... any more than there is for you. Malcolm... I'm a monster.What I do is evil. I have no illusions about it, but it must be done. "
I'm thinking if you do the matchup's correctly you only wind up with one such person at the end, whom all the others secretly precommit to killing.
...maybe this shouldn't be discussed publicly.
I don't think the system works in the first place without a monopoly on lethal force. You could work within the system by "voting" for his death, but then his friends (if any) get a chance to join in the vote, and their friends, til you pretty much have a new war going. (That's another flaw in the system I could have mentioned.)