mare-of-night comments on The cup-holder paradox - Less Wrong Discussion
You are viewing a comment permalink. View the original post to see all comments and the full post content.
You are viewing a comment permalink. View the original post to see all comments and the full post content.
Comments (78)
I'm not entirely sure what the reference class is either, but my brain matched this to my professors' lectures about paying attention to users/customers. (Most of these in undergraduate university classes in things like human computer interaction, web design, and data modeling.) I haven't had a real job yet, but I'm told that designers failing to focus on what users actually want is a major problem in software and web design. (Though it's getting better.)
These are the examples I could think of off the top of my head:
Doors are the classic non-software example - designing doors that people don't try to push when they need to pull (or vice versa) is supposedly a solved problem (give a handle that doesn't look pushable when you need to pull, and metal plate instead of a handle when you need to push), but designers don't always do that, probably because they focus on making something nice looking rather than practical. I suspect that sinks with knobs instead of lever-type faucet handles are still made for the same reason.