Do we need a realistic simulation at all? I was thinking about how educational games could devolve into, instead of "guessing the teacher's password", "guessing the model of the game"... but is this a bad thing?
Sure, games about physics should be able to present a reasonably accurate model so that if you understand their model, you end up knowing something about physics... but with history:
actually, what's the goal of studying history?
TL;DR by creating games with wildly unrealistic but textbook-accurate mechanics we are unlikely to train good emperors, but at least students would understand textbook things much more than the current "study, exam, forget" level.
It's true that you don't need a model that lets you form new theories of the downfall of the Empire; but my point is that even the accepted textbook causes would be very hard to model in a way that combines fun, challenge, and even the faintest hint of realism. Take the theory that Rome was brought down partly by climate change; what's the Emperor supposed to do about it? Impose a carbon tax on goats? Or the theory that it was plagues what did it. Again, what's the lever that the player can pull here? Or civil wars; what exactly is the player going to do ...
If it's worth saying, but not worth its own post (even in Discussion), then it goes here.