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CAE_Jones comments on "Stupid" questions thread - Less Wrong Discussion

40 Post author: gothgirl420666 13 July 2013 02:42AM

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Comment author: Larks 15 July 2013 09:43:09AM 12 points [-]

a half-written computer game doesn't run at all

I realize this does not really address your main point, but you can have half-written games that do run. I've been writing a game on and off for the last couple of years, and it's been playable the whole time. Make the simplest possible underlying engine first, so it's playable (and testable) as soon as possible.

Comment author: CAE_Jones 15 July 2013 10:44:17AM 4 points [-]

In fact, the games I tend to make progress on are the ones I can get testable as quickly as possible. Unfortunately, those are usually the least complicated ones (glorified MUDs, an x axis with only 4 possible positions, etc).

I do want to do bigger and better things, then I run into the same problem as CronoDAS. When I do start a bigger project, I can sometimes get started, then crash within the first hour and never return. (In a couple extreme cases, I lasted for a good week before it died, though one of these was for external reasons). Getting started is usually the hardest part, followed by surviving until there's something work looking back at. (A functioning menu system does not count.)