sediment comments on "Stupid" questions thread - Less Wrong Discussion
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I realize this does not really address your main point, but you can have half-written games that do run. I've been writing a game on and off for the last couple of years, and it's been playable the whole time. Make the simplest possible underlying engine first, so it's playable (and testable) as soon as possible.
I submit that this might generalize: that perhaps it's worth, where possible, trying to plan your projects with an iterative structure, so that feedback and reward appear gradually throughout the project, rather than in an all-or-nothing fashion at the very end. Tight feedback loops are a great thing in life. Granted, this is of no use for, for example, taking a degree.