Mestroyer comments on Open thread, September 2-8, 2013 - Less Wrong Discussion
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So if Bob is cryopreserved, and I can res him for N dollars, or create a simulation of a new person and run them quickly enough to catch up a number of years equal to Bob's age at death, for N - 1 dollars, I should spend all available dollars on the latter?
Edit: to clarify why I think this is implied by your answer, what this is doing is trading such that you gain a death at Bob's current age, but gain a life of experience up to Bob's current age. If a life ending at Bob's current age is net utility positive, this has to be net utility positive too.
broadly: yes, though all available dollars is actually all available dollars (for making people), and you're ignoring considerations like keeping promises to people unable to enforce them such as the cryopreserved or asleep or unconscious etc.