I would say that "doing good in the most helping way" only matters if you want things to be good for other people (or animals). A person who thinks well might want things to be good for other people, or want things to be good for themselves, or want there to be lots of things to hold paper together - to think well means to do things the best way to get what they want, but not to want any one thing.
Knowing whether you want things to be good for other people, or just want things to be good for yourself but feel sad when things are bad for other people, is sort of like a different thing people think about here. Sometimes we think about if we should want a thing that makes us think we have what we want, even though we are really just sitting around with the thing on our heads . If I want to think that things are good for other people (because it will make me happy and the biggest thing I want is to be happy), then I can get what I want by changing what I think. But if what I want is for things to be good for other people (even if it does not make me happy), then the only way I can get what I want is to make things better for other people (and so I want to do good in the most helping way).
I should say, I think a little different about good from most people here. Most people here think that you can want something, but also think that it is bad. I think that if you think you want something that is bad, you are probably confused about what you want, and you would stop wanting the bad thing if you thought about it enough and felt how bad it was. I am not totally sure that I am right about this, though.
(See also: good about good)
xkcd's Up-Goer Five comic gave technical specifications for the Saturn V rocket using only the 1,000 most common words in the English language.
This seemed to me and Briénne to be a really fun exercise, both for tabooing one's words and for communicating difficult concepts to laypeople. So why not make a game out of it? Pick any tough, important, or interesting argument or idea, and use this text editor to try to describe what you have in mind with extremely common words only.
This is challenging, so if you almost succeed and want to share your results, you can mark words where you had to cheat in *italics*. Bonus points if your explanation is actually useful for gaining a deeper understanding of the idea, or for teaching it, in the spirit of Gödel's Second Incompleteness Theorem Explained in Words of One Syllable.
As an example, here's my attempt to capture the five theses using only top-thousand words:
If you make a really strong computer and it is not very nice, you will not go to space today.
Other ideas to start with: agent, akrasia, Bayes' theorem, Bayesianism, CFAR, cognitive bias, consequentialism, deontology, effective altruism, Everett-style ('Many Worlds') interpretations of quantum mechanics, entropy, evolution, the Great Reductionist Thesis, halting problem, humanism, law of nature, LessWrong, logic, mathematics, the measurement problem, MIRI, Newcomb's problem, Newton's laws of motion, optimization, Pascal's wager, philosophy, preference, proof, rationality, religion, science, Shannon information, signaling, the simulation argument, singularity, sociopathy, the supernatural, superposition, time, timeless decision theory, transfinite numbers, Turing machine, utilitarianism, validity and soundness, virtue ethics, VNM-utility