Because it's important that they're actually real.
Yes! I think that's a lot like what I was talking about.
You will eventually become the person you are in the future
Present-you won't. Present-you will go away and never know that will happen. You-over-time may change from present-you to you-to-come, but I wasn't talking about you-over-time.
Also, mind reading could change this some day, maybe.
How would you actually change yourself? It's very difficult in practice.
Yes, but even if it weren't possible at all, and we thought it were possible, whether we wished for it could say a lot about what we really want.
People send less money to people in developing countries than say, war veterans or people at home.
Yes, but that's very different from saying that people don't care about far away people at all except in so far as they get changed by them. If it were completely easy for you to in a flash make the lives of everyone you'll never know about ten times as good, for free, you would want to do that.
xkcd's Up-Goer Five comic gave technical specifications for the Saturn V rocket using only the 1,000 most common words in the English language.
This seemed to me and Briénne to be a really fun exercise, both for tabooing one's words and for communicating difficult concepts to laypeople. So why not make a game out of it? Pick any tough, important, or interesting argument or idea, and use this text editor to try to describe what you have in mind with extremely common words only.
This is challenging, so if you almost succeed and want to share your results, you can mark words where you had to cheat in *italics*. Bonus points if your explanation is actually useful for gaining a deeper understanding of the idea, or for teaching it, in the spirit of Gödel's Second Incompleteness Theorem Explained in Words of One Syllable.
As an example, here's my attempt to capture the five theses using only top-thousand words:
If you make a really strong computer and it is not very nice, you will not go to space today.
Other ideas to start with: agent, akrasia, Bayes' theorem, Bayesianism, CFAR, cognitive bias, consequentialism, deontology, effective altruism, Everett-style ('Many Worlds') interpretations of quantum mechanics, entropy, evolution, the Great Reductionist Thesis, halting problem, humanism, law of nature, LessWrong, logic, mathematics, the measurement problem, MIRI, Newcomb's problem, Newton's laws of motion, optimization, Pascal's wager, philosophy, preference, proof, rationality, religion, science, Shannon information, signaling, the simulation argument, singularity, sociopathy, the supernatural, superposition, time, timeless decision theory, transfinite numbers, Turing machine, utilitarianism, validity and soundness, virtue ethics, VNM-utility