Khoth comments on Open Thread, September 23-29, 2013 - Less Wrong Discussion
You are viewing a comment permalink. View the original post to see all comments and the full post content.
You are viewing a comment permalink. View the original post to see all comments and the full post content.
Comments (261)
If the payoff is that low, it's not worth working in the storyline (which is what would take 9 months (Edit: typo)). I'm already making a decent wage as a TA. It could still be worth publishing roughly as-is. But I'm hoping I can get away with publishing to PC/Mac/Linux and charging a few dollars per player.
It's not going to be worth spending nine months making a complicated storyline that players will press A to skip. Save it for an RPG.
Would would be worth doing, if you can do it well, is to take elements of a storyline that set a tone, and integrate it into the game to provide a unique setting (eg Braid, Binding of Isaac). But don't do a convoluted plot that pops up between levels.
I think I will take this advice. I have code to let the player read "memories" of other characters scattered throughout the levels, which I can provide a little text for. And I like my backstory and setting more than I like the story that I came up with for the player to play through. Edit: Double post, sorry. It looked like it wasn't submitting my comment so I copied the text opened a new tab, checked to see that the comment wasn't there, and then pasted, but apparently the other comment was just late to show up.