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Mestroyer comments on Open Thread, September 23-29, 2013 - Less Wrong Discussion

5 Post author: Mestroyer 24 September 2013 01:25AM

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Comment author: Mestroyer 24 September 2013 04:49:02PM *  1 point [-]

I think I will take this advice. I have code to let the player read "memories" of other characters scattered throughout the levels, which I can provide a little text for. And I like my backstory and setting more than I like the story that I came up with for the player to play through. Edit: Double post, sorry. It looked like it wasn't submitting my comment so I copied the text opened a new tab, checked to see that the comment wasn't there, and then pasted, but apparently the other comment was just late to show up.