You're looking at Less Wrong's discussion board. This includes all posts, including those that haven't been promoted to the front page yet. For more information, see About Less Wrong.

passive_fist comments on Open Thread, November 1 - 7, 2013 - Less Wrong Discussion

5 Post author: witzvo 02 November 2013 04:37PM

You are viewing a comment permalink. View the original post to see all comments and the full post content.

Comments (299)

You are viewing a single comment's thread. Show more comments above.

Comment author: drethelin 06 November 2013 07:54:04PM 3 points [-]

I like this idea but it seems hard to differentiate between "You did what you thought was right but you need to be more careful about what you believe" and "you got the bad ending because you missed this little thing", which is something many games have done before.

An example is Iji where the game plays out significantly differently if you make a moral decision not to kill, but if you take the default path it doesn't let you know you could've chosen to be peaceful the whole time. It involves an active decision rather than a secret thing you can miss, but it also doesn't frame it as a "MORAL CHOICE TIME GO"