You're looking at Less Wrong's discussion board. This includes all posts, including those that haven't been promoted to the front page yet. For more information, see About Less Wrong.

Kawoomba comments on Open Thread, November 15-22, 2013 - Less Wrong Discussion

3 Post author: drethelin 16 November 2013 01:36AM

You are viewing a comment permalink. View the original post to see all comments and the full post content.

Comments (257)

You are viewing a single comment's thread. Show more comments above.

Comment author: Kawoomba 20 November 2013 06:27:12PM 1 point [-]

Whenever you become better at executing successful strategies in-game, you're improving your instrumental rationality concerning your goal of "beating the game". Already. As is. Probabilities don't need to be explicitly stated, and typically aren't.

Comment author: Lumifer 20 November 2013 06:36:56PM 3 points [-]

Yes, of course. But the OP basically wanted to gamify teaching rationality, in particular by providing immediate feedback to decisions in a game setting. What I am saying is that modifying an FPS game so that specific rationality challenges (which reflect what you want to teach) result in gaining or losing power-ups is much easier than setting up a many-people physical game.