Lumifer comments on Open Thread, November 15-22, 2013 - Less Wrong Discussion
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Yes, of course. But the OP basically wanted to gamify teaching rationality, in particular by providing immediate feedback to decisions in a game setting. What I am saying is that modifying an FPS game so that specific rationality challenges (which reflect what you want to teach) result in gaining or losing power-ups is much easier than setting up a many-people physical game.