I recently stumbled over the relationship between freemasons and networks of social and economic influence (e.g. nobility).
I wondered what could be learned from a society which exists so long and has ideals that are not that far away from the LW goal of refining human rationality.
It is interesting to note that the freemasons seem to have highly tolerant and rational values. The freemasons orginated from independent craft guilds but became 'speculative freemasons' during the enlightenment and this is reflected in their commitment to tolerance and reason which builds on crafts traditions of teaching, truth, reliability and craft perfection. Somewhat problematic may be their unusual customs and the prejudice they face. Nonetheless they obviously can cooperate which our kind can't.
Note: I didn't attend any freemason meetings and don't know any details. What I read on Wikipedia was mostly asbtract. I might attend a meeting but unsure about it's value of information.
What do you think: What can we learn from freemasonry? What should be avoided? Is there any freemason here who might provide insights?
Relevants comments (no posts) on LW:
Interview systems for admission to LW
Use of prejudice about freemasons
A post about an LW symbol prompted this comment about freemason icons.
I think it is good to have some difference between "respected members" and "newcomers". For example on LW website we have karma, but that would not work offline. The difference can motivate the new members to do tasks that are likely to bring them membership in the respected group.
Before LW, my favorite web forum was the developer forum for Battle for Wesnoth. The discussions there were about many things, including politics and other potentially mindkilling stuff. The forum didn't have karma, but in some sense there were "respected members": the people who contributed to the game. When a conflict started, the project contributors had an advantage. And they were usually significantly more rational then the other side. Partially it was because they had something to protect: the game. For example, when a new idea was proposed for the game, they were likely to evaluate not just how cool could it be, but also how much work and maintenance would it require and what could possibly go wrong. Partially it was because the type of people who talk a lot, enjoy conflicts, but never do anything useful, were not among them. Some people join a project forum not because they want to help a project, but because they merely want to "express their opinions"; it is good to have a filter that separates them from people who really want to do something meaningful. -- Because the whole system was informal, I cannot say exactly how many "levels" there were, and what exactly were their requirements.
Analogically, in a rationalist community, people should be respected for something else than being a good speaker or being able to create a faction within the community. One obvious level is working for MIRI or CFAR. But that's too high; we need lower levels, too. The level one should be possible to reach relatively simply, but not automatically by merely coming to meetups. It should be "something useful beyond mere socializing". Such as: organizing the meetups, translating a part of the Sequences, making a lecture about a rationalist topic, creating and distributing HP:MoR flyers, etc. Because there are things that should be done; so it makes sense to reward them. Also, this helps to select the subset of our kind that can cooperate; it can be useful if they recognize each other explicitly.
You say that
but it still seems to have worked. That seems to imply the a precise definition of levels is not needed (and might be associated with phyg). But that doesn't preclude from using recognizable plain terms to refer to community members.
You mention MIRI and CFAR volunteers and meetup organizers. The survey mentions lurkers and poster of Comments, Discussion and Main. Are there any more in between? Is goin... (read more)