Initial reactions do not seem to be a good predictor of success. After the initial novelty wears off, users do in fact report problems such as low resolution and discomfort (dizziness, headaches, vertigo, and nausea). See for instance this review and many others that can be found with simple google search.
3d television users also initially reported "this is awesome!" reactions (for similar reasons), but it does not seem to have caught on (also for similar reasons: poor resolution and discomfort).
As mentioned in that review, it also depends on how the technology is used. Game developers have to take steps to reduce discomfort and to use the technology in novel ways. If that is done, then I agree that the chance of success becomes much larger.
After the initial novelty wears off, users do in fact report problems such as low resolution and discomfort (dizziness, headaches, vertigo, and nausea).
Most of which is due to limitations in the devkit model (lack of degrees of freedom in head tracking and low resolution), all of which are being fixed in the consumer model. Reviews of the consumer model prototypes tested at conventions / press events have reported these symptoms are gone.
When I made my prediction I called out a Snow Crash like metaverse as the killer app. More generally, I think we will...
It's time to look back to see what was predicted a year ago and how successfully it was.
But even more, it's time for the fresh predictions for the following year, 2014.