Reviews of the consumer model prototypes tested at conventions / press events have reported these symptoms are gone.
In that case, the chances of success look much better.
More generally, I think we will be seeing applications of head-mounted VR that are surprising, novel, and ultimately far more interesting than gaming.
Can you give some examples?
Besides the metaverse I've already mentioned, here's another one:
Through my work I've been fortunate enough to be able to use CAVE environments developed at UC Davis and UC San Diego in analysis of planetry data. Search for "3d CAVE" on youtube and you should fine plenty of videos showing what this experience is like.
The effect of being able to immersively interact with this data is incredible. The classic example I gave visitors was some of the first published data to come out of the UC Davis computer science / geology visualization partnership:...
It's time to look back to see what was predicted a year ago and how successfully it was.
But even more, it's time for the fresh predictions for the following year, 2014.