His games might bring more joy at family events. I like games which are designed to be fun when everyone is trying to win, not just when the winners are also having to subtlely contort their decisions to avoid ruining anyone's fun. I'm not familiar with Sirlin's games, but I do recall reading a similar point in reviews of the "German-style" games which have revitalized board gaming: since these games' mechanics try to make them enjoyable to lose, not just to win, it's easier for people to both try to have fun with other players and try to win without one goal compromising the other.
Could you describe such a game to me? I'm intrigued.
Grossly overgeneralizing here, the difference between a "German-style game" or "Eurogame" and what is affectionately known as "Ameritrash" among boardgame enthusiasts (though there are games in both categories designed in both the US and Europe) is that Eurogames tend to be games involving strategic optimization to earn points, whereas Ameritrash tends to emphasis direct conflict between players. Though it's more of a spectrum than a dichotomy.
The big three light (as in easy-to-learn) Eurogames that really went mainstream are...
Rules: