closing_brace comments on Why don't more rationalists start startups? - Less Wrong Discussion
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Yes, it's very difficult to predict what people want and will actually use, especially for a solo person. Asking your friends isn't enough because they will just try to make you feel good.
To underscore your point, and try to help us calibrate risks, let's examine the risks of significantly smaller projects:
These goals are much more modest than starting a company with a mass market product, but they can still be tough for smart and talented people, and can easily use up all of someone's free time for months. And it's not guaranteed at all that someone will succeed at all in their first try at these projects.
Because executing and delivering something people give a shit about is hard. A real business is orders of magnitude more complex, risky, and time-consuming. If it's tough to make something that a couple hundred people care about, then try to imagine how tough it is to make something that tens of thousands of people care about.
Yes. Execution is hard. Production is hard. Design and marketing are hard.
There is a big difference between class-project level execution, or demo-level execution, and professional execution that will appeal to a consumer market, especially a wide market. I believe this point has not been sufficiently emphasized in the original poster's entrepreneurship education.
Your product (rhetorical "your") is not the platonic ideal of your idea. Your project is the execution of your product. It's inseparable from the design, UI, marketing copy, and other presentational and aesthetic elements. The medium is the message.
Eventually, real consumers will face the real execution of your product, and there is an immense amount of variables involved in how they perceive it, which are really hard to predict in advance, involve the interaction of the features with design, UI, writing, etc... Predictions become really hard to make, hence, risk emerges.
Exactly. As another analogy, the author is like an unproven writer with a script who believe that they can make a popular movie. Or a solo game programmer believing they can make a hit game based off an idea and a demo. Yes, it's possible, but it's mega, mega risky (even creating a hit at an indie level). Even big studios with immense resource often fail at creating hits, because giving people something they want is hard, and execution/production are hard.