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shminux comments on Open Thread for February 3 - 10 - Less Wrong Discussion

6 Post author: NancyLebovitz 03 February 2014 03:30PM

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Comment author: shminux 05 February 2014 05:25:41PM 4 points [-]

The reason I stopped playing single-player computer games.

Comment author: drethelin 05 February 2014 06:01:24PM 8 points [-]

Play better games

Comment author: shminux 05 February 2014 06:07:19PM -1 points [-]

That would be like hauling prettier rocks.

Comment author: drethelin 05 February 2014 06:16:39PM 15 points [-]

sufficiently pretty rocks are their own reward. Do you read fiction or play any sports?

Comment author: Lumifer 05 February 2014 06:15:05PM 1 point [-]

Here is an example of a better game: Portal. Was there any rock-hauling?

Comment author: Luke_A_Somers 07 February 2014 12:30:01AM 0 points [-]

The Weighted Companion Cube comes to mind, even if it only lasted one level.

Comment author: NancyLebovitz 05 February 2014 11:20:31PM 2 points [-]

Do you mean it was an insight which hit you hard enough that you stopped playing immediately and completely?

Comment author: shminux 05 February 2014 11:31:24PM *  -1 points [-]

No, not really. I just gradually noticed that the process is basically the same once you remove the level labels.

Comment author: Lumifer 05 February 2014 05:36:09PM *  2 points [-]

Ah, grasshopper, the point is the journey, not the end of it.

Besides, MMORGs take the number counter chasing to new levels (have you done your dailies, weeklies, and monthlies? X-D).

Comment author: James_Miller 05 February 2014 07:00:57PM 0 points [-]
Comment author: Luke_A_Somers 07 February 2014 12:42:39AM 1 point [-]

That really depends on the game. Take Ninja Gaiden, or Super Mario Brothers, or Castlevania 1 - the difficulty ramps steeply but your characters' abilities do not ramp at all. Zelda levels generally get harder faster than you get tougher (with some exceptions).

In some games, choosing the right advancements is a major part of the game. It's seen most clearly in Epic Battle Fantasy 2: over the course of the game, you get 10 abilities (and only 10, out of a long lineup); picking the right ones (and ensuring that you qualify for them) is a lot of the challenge of the game. There is some of a 'numbers go up' element to it, but if you don't pick the right things, you are screwed - and there's no grinding to get 'em all. The other installments in the series unfortunately lack this.

That said, I play single-player games a whole lot less than I used to, partially due to this.

Comment author: Nornagest 05 February 2014 07:37:02PM *  1 point [-]

It's sort of darkly funny that my second Google autocomplete suggestion for "Progress Quest" is "progress quest cheats".

(The usual caveats about autocomplete apply, of course.)