Nornagest comments on Open thread, 11-17 March 2014 - Less Wrong Discussion
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I was wondering about that myself after I lost a couple of hours to the damn thing. I think it's mostly that it hits exactly the right balance of complication/reward to get people into a flow state and keep them there, although its exceptional interface qualities probably help: simple, intuitive moves, immediate feedback, no menus or other abstraction layers to get between you and the game.