So: if a bet is offered that you are a sim (in some form of computronium) and it becomes possible to test that (and so decide the bet one way or another), you would bet heavily on being a sim?
It depends on the stakes of the best.
But on the off-chance that you are not a sim, you're going to make decisions as if you were in the real world, because those decisions (when suitably generalized across all possible light-cones) have a huge utility impact. Is that right?
It's not an "off-chance". It is meaningless to speak of the "chance I am a sim": some copies of me are sims, some copies of me are not sims.
This all seems to be part of a general problem with asking UDT to model selfish (or self-interested) preferences. Perhaps it can't.
It surely can: just give more weight to humans of a very particular type ("you").
What if modal realism is wrong? What if there is, in fact, evidence that it is wrong, because the world as we see it is not what we should expect to see if it was right?
Subjective expectations are meaningless in UDT. So there is no "what we should expect to see".
Or does a UDT agent have to stay dogmatically committed to modal realism in the face of whatever it sees? That doesn't seem very rational does it?
Does it have to stay dogmatically committed to Occam's razor in the face of whatever it sees? If not, how would it arrive at a replacement without using Occam's razor? There must be some axioms at the basis of any reasoning system.
So: if a bet is offered that you are a sim (in some form of computronium) and it becomes possible to test that (and so decide the bet one way or another), you would bet heavily on being a sim?
It depends on the stakes of the best.
I thought we discussed an example earlier in the thread? The gambler pays $1000 if not in a simulation; the bookmaker pays $1 if the gambler is in a simulation. In terms of expected utility, it is better for "you" (that is, all linked instances of you) to take the gamble, even if the vast majority of light-cones don...
The 'Irrationality Game' posts in discussion came before my time here, but I had a very good time reading the bits written in the comments section. I also had a number of thoughts I would've liked to post and get feedback on, but I knew that being buried in such old threads not much would come of it. So I asked around and feedback from people has suggested that they would be open to a reboot!
I hereby again quote the original rules:
I would suggest placing *related* propositions in the same comment, but wildly different ones might deserve separate comments for keeping threads separate.
Make sure you put "Irrationality Game" as the first two words of a post containing a proposition to be voted upon in the game's format.
Here we go!
EDIT: It was pointed out in the meta-thread below that this could be done with polls rather than karma so as to discourage playing-to-win and getting around the hiding of downvoted comments. If anyone resurrects this game in the future, please do so under that system If you wish to test a poll format in this thread feel free to do so, but continue voting as normal for those that are not in poll format.