So: if a bet is offered that you are a sim (in some form of computronium) and it becomes possible to test that (and so decide the bet one way or another), you would bet heavily on being a sim?
It depends on the stakes of the best.
I thought we discussed an example earlier in the thread? The gambler pays $1000 if not in a simulation; the bookmaker pays $1 if the gambler is in a simulation. In terms of expected utility, it is better for "you" (that is, all linked instances of you) to take the gamble, even if the vast majority of light-cones don't contain simulations.
It is meaningless to speak of the "chance I am a sim": some copies of me are sims, some copies of me are not sims
No it isn't meaningless: chances simply become operationalised in terms of bets, or other decisions with variable payoff. The "chance you are a sim" becomes equal to the fraction of a util you are prepared to pay for a betting slip which pays out one util if you are a sim, and pays nothing otherwise. (Lots of linked copies of "you" take the gamble; some win, some lose.)
Incidentally, in terms of original modal realism (due to David Lewis), "you" are a concrete unique individual who inhabits exactly one world, but it is unknown which one. Other versions of "you" are your "counterparts". It is usually not possible to group all your counterparts together and treat them as a single (distributed) being, YOU, because the counterpart relation is not an equivalence relation (it doesn't partition possible people into neat equivalence classes). As one example, imagine a long chain of possible people whose experiences and memories are indistinguishable from immediate neighbours in the chain (and they are counterparts of their neighbours). But there is a cumulative "drift" along the chain, so that the ends are very different from each other (and not counterparts).
Subjective expectations are meaningless in UDT. So there is no "what we should expect to see".
A subjective expectation is rather like a bet: it is a commitment of mental resource to modelling certain lines of future observations (and preparing decisions for such a case). If you spend most of your modelling resource on a scenario which doesn't materialise, this is like losing the bet. So it is reasonable to talk about subjective expectations in UDT; just model them as bets.
Does it have to stay dogmatically committed to Occam's razor in the face of whatever it sees? If not, how would it arrive at a replacement without using Occam's razor?
Occam's razor here is just a method for weighting hypotheses in the prior. It is only "dogmatic" if the prior assigns weights in such an unbalanced way that no amount of evidence will ever shift the weights. If your prior had truly massive weight (e.g, infinite weight) in favour of many worlds, then it will never shift, so that looks dogmatic. But to be honest, I rather doubt this. You weren't born believing in the many worlds interpretation (or in modal realism) and if you are a normal human being you most likely regarded it as quite outlandish at some point. Then some line of evidence or reasoning caused you to shift your opinion (e.g. because it seemed simpler, or overall a better explanation for physical evidence). If it shifted one way, then considering other evidence could shift it back again.
In terms of expected utility, it is better for "you" (that is, all linked instances of you) to take the gamble, even if the vast majority of light-cones don't contain simulations.
It is not the case if the money can be utilized in a manner with long term impact.
No it isn't meaningless: chances simply become operationalised in terms of bets, or other decisions with variable payoff.
This doesn't give an unambiguous recipe to compute probabilities since it depends on how the results of the bets are accumulated to influence utility. An unambiguo...
The 'Irrationality Game' posts in discussion came before my time here, but I had a very good time reading the bits written in the comments section. I also had a number of thoughts I would've liked to post and get feedback on, but I knew that being buried in such old threads not much would come of it. So I asked around and feedback from people has suggested that they would be open to a reboot!
I hereby again quote the original rules:
I would suggest placing *related* propositions in the same comment, but wildly different ones might deserve separate comments for keeping threads separate.
Make sure you put "Irrationality Game" as the first two words of a post containing a proposition to be voted upon in the game's format.
Here we go!
EDIT: It was pointed out in the meta-thread below that this could be done with polls rather than karma so as to discourage playing-to-win and getting around the hiding of downvoted comments. If anyone resurrects this game in the future, please do so under that system If you wish to test a poll format in this thread feel free to do so, but continue voting as normal for those that are not in poll format.