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luminosity comments on Group Rationality Diary, April 1-15 - Less Wrong Discussion

2 Post author: therufs 01 April 2014 08:35PM

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Comment author: luminosity 02 April 2014 10:10:50AM 7 points [-]

I recently re-evaluated whether I should continue making the game I took a few years off work to develop a while ago, which is mostly finished except for artwork / animations. I was unsure as to whether it was worth continuing with or whether it was just sunk cost keeping me going. After ignoring the sunk costs, and re-running the calculations, I decided it was worth continuing, and have since got in contact with several artists to get work on it rolling again.

Comment author: Error 09 April 2014 04:01:13PM 1 point [-]

I'm curious how and where you find artists willing to work with you. I toy with game development from time to time and it would be nice if some of them didn't look like crap.

Comment author: luminosity 11 April 2014 01:44:47PM 0 points [-]

I haven't found a bullet-proof method, I'm afraid. The large majority of artists I've contacted have turned out not to be suitable, too expensive, or (mostly) just flaky. My primary methods have been browsing deviantart in relevant categories, and finding active artists with either the same art style that I want, or a show of competence in multiple styles; or the same evaluation but applied to the Indie Gamer art portfolio forum.

One thing to bear in mind is that even if an artist is too busy to work for you themself, they may know people who they'll be happy to refer to you.