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moonshadow comments on June 2014 Media Thread - Less Wrong Discussion

5 Post author: ArisKatsaris 01 June 2014 03:04PM

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Comment author: moonshadow 05 June 2014 01:25:44PM 0 points [-]

As someone working on AAA games, generally what happens is the engine is written in C++ (and small performance-critical sections possibly hand-coded using intrinsics or assembly) and some portion of the game logic is written in a scripting language. Lua is quite popular.