Would you consider it the same as threatening to share some information to the GK, and thus the GK-player as well, which would be damaging to both? While the GK would probably hold against such torture, the GK-player doesn't care enough about the game to withstand it himself.
I have some specific approaches in mind, but I'd rather not share them. I'm just trying to understand where the limits between the game and the real world are, and how dirty the AI can be.
Also, slightly on topic - even if the AI persuades the simulated GK, can't the GK-player override that because losing the game has negative real world consequences, as opposed to perceived positive in game ones?
The Gatekeeper party may resist the AI party’s arguments by any means chosen – logic, illogic, simple refusal to be convinced, even dropping out of character
This is the main reason why I can't comprehend how the AIs actually win in these experiments.
Not really sure what you mean by "threatening information to the GK". The GK-player probably cares less about this information than the GK, right? In that case, the GK is given an advantage, not a disadvantage.
In this experiment, the GK is given lots of advantages, mainly, the scenario is fictional. Some on IRC argue that the AI is also given an advantage, being able to invent cures for cancer, which an oracle AI may be able to do, but not necessarily near-future AIs, so the ability of the AI in these experiments is incredibly high.
Another thing ...
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