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MugaSofer comments on Just for fun: Computer game to illustrate AI takeover concepts? - Less Wrong Discussion

12 Post author: kokotajlod 03 July 2014 07:30PM

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Comment author: MugaSofer 10 July 2014 08:14:44PM *  1 point [-]

But if the UFAI can't parlay that takes out much of the fun, and much of the realism too.

Hmm, that's a good point. I'm just worried that people might view an additional player as much less of a threat than a superintelligent AI.

Also, if Hard Mode has no FAI tech at all, then no one will research AI on Hard Mode and it will just devolve into a normal strategy game.

Hence the necessity of making tech tree advancement random, with player actions only providing modifiers.