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kilobug comments on Toy problem: increase production or use production? - Less Wrong Discussion

4 Post author: Alexei 05 July 2014 08:58PM

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Comment author: kilobug 06 July 2014 07:38:02AM 3 points [-]

You often get those kind of problems when playing strategy games, especially 4X (civ-like) games, with developing your cities/bases vs producing military units. The main difference with your "toy problem" is that in games the N isn't fixed, but probabilistic, which makes it much harder.

I often tend to spend most of the time developing my production capacity (as you said, it's the most efficient thing to do with a fixed N) but sometimes I do it too much and I get caught unprepared by an attack...

Comment author: satt 08 July 2014 11:06:27PM 1 point [-]

Yup, what immediately came to mind when I started reading the post were CMS & 4X games like Hamurabi & Civilization.

I expect the simplest way to handle a probabilistic N is to apply a discount factor to future utility. (It's what the Freeciv AI does.)