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satt comments on Toy problem: increase production or use production? - Less Wrong Discussion

4 Post author: Alexei 05 July 2014 08:58PM

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Comment author: satt 08 July 2014 11:06:27PM 1 point [-]

Yup, what immediately came to mind when I started reading the post were CMS & 4X games like Hamurabi & Civilization.

I expect the simplest way to handle a probabilistic N is to apply a discount factor to future utility. (It's what the Freeciv AI does.)