That makes a bit of sense. The occultists fancied themselves scientists, back when that wasn't such a clearly defined term as it is now, and they rummaged through lots of traditions looking for bits to incorporate into their new (claimed to be old) culture. But computer games design had all the same sources to draw from, greater manpower and vastly more cultural impact. I would expect "almost any" useful innovations the occultists came up with to be contained in computer games.
This is true for both of your examples: "winning the game" and skill trees, respectively. And skill trees are better than initiation paths, because they aren't fully linear while still creating motivation to go further.
Compare the rules of how to play more like a PC, less like an NPC.
I say "almost any" because an exception may be fully immersed, bodily ritual stuff. Maybe that can hammer things down into system 1 that you simply don't "get" the same way when you just read them.
I say "almost any" because an exception may be fully immersed, bodily ritual stuff. Maybe that can hammer things down into system 1 that you simply don't "get" the same way when you just read them.
Is VR (Oculus Rift, Sony Morpheus) a significant step in that direction?
Previous thread
If it's worth saying, but not worth its own post (even in Discussion), then it goes here.
Notes for future OT posters:
1. Please add the 'open_thread' tag.
2. Check if there is an active Open Thread before posting a new one.
3. Open Threads should be posted in Discussion, and not Main.
4. Open Threads should start on Monday, and end on Sunday.