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Strilanc comments on [LINK] Speed superintelligence? - Less Wrong Discussion

36 Post author: Stuart_Armstrong 14 August 2014 03:57PM

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Comment author: zzrafz 14 August 2014 04:47:02PM 3 points [-]

I'm not sure speed alone, by itself, is a solution. If you speed down a game by, say, 70% there would probably be no difference than if you sped it down by 90%, since there's a limit to what the character can do in a given second. Mario, for instance, once you jump, there's not much to do until he actually lands.

Suppose the same would happen if we had the capability to speed down time in our actual lives. Sure you could dodge bullets and win F1 races from time to time, but the actual day-to-day tasks, that take the majority of our time wouldn't be improved much. If you need to eat lunch, eating it in an optimal way won't give you much advantage in comparison to regular people that don't take the fork to their mouths following a perfect parabola.

Comment author: Strilanc 14 August 2014 05:56:21PM 16 points [-]

Mario, for instance, once you jump, there's not much to do until he actually lands

Mario games let you change momentum while jumping, to compensate for the lack of fine control on your initial speed. This actually does matter a lot in speed runs. For example, Mario 64 speedruns rely heavily on a super fast backwards long jump that starts with switching directions in the air.

A speed run of real life wouldn't start with you eating lunch really fast, it would start with you sprinting to a computer.