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gjm comments on Open thread, Sept. 29 - Oct.5, 2014 - Less Wrong Discussion

6 Post author: polymathwannabe 29 September 2014 01:28PM

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Comment author: gjm 29 September 2014 04:28:02PM 14 points [-]

It seems like the rate of friendly-fire casualties might be less when fighting a real enemy. (Super-crude toy model: soldier fire randomly at whoever they see. If no one is on the island apart from the attackers, then those are all going to turn into friendly fire cases. If most of the people on the island are the ones you're trying to attack, then they're going to sustain most of those casualties.)

Comment author: DanielLC 29 September 2014 08:26:32PM 6 points [-]

Wouldn't there be proportionately more shots fired if there's more people they see? You'd get the same number of friendly fire casualties either way.

Comment author: gjm 29 September 2014 09:07:27PM 2 points [-]

That would be a slightly less crude toy model, I guess. I would expect the truth to be somewhere in between -- e.g., soldiers have limited ammunition and limited ability to attend to everyone around them in a conflict situation, so the number of shots fired probably increases sublinearly with number of potential targets.

In case anyone was in any doubt: I have no knowledge of any of this stuff, have never served in any military force, etc.

Comment author: Vulture 30 September 2014 12:37:07AM 1 point [-]

Just because you think of a new factor driving it down and then a new factor driving it up doesn't mean you end up in the same place.

Comment author: DanielLC 30 September 2014 12:43:21AM 2 points [-]

The model I was using is that every time you see a soldier, you randomly decide whether or not to fire. Under this model, adding enemy soldiers makes no change in friendly fire.

Comment author: Vulture 30 September 2014 02:57:44AM 4 points [-]

Whoops, looks like I missed the word "proportionally" up there. Sorry for assuming that you were being silly.