It seems like the rate of friendly-fire casualties might be less when fighting a real enemy. (Super-crude toy model: soldier fire randomly at whoever they see. If no one is on the island apart from the attackers, then those are all going to turn into friendly fire cases. If most of the people on the island are the ones you're trying to attack, then they're going to sustain most of those casualties.)
Wouldn't there be proportionately more shots fired if there's more people they see? You'd get the same number of friendly fire casualties either way.
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