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Nornagest comments on In the grim darkness of the far future there is only war continued by other means - Less Wrong Discussion

26 Post author: Eneasz 21 October 2014 07:39PM

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Comment author: Nornagest 21 October 2014 10:27:24PM *  10 points [-]

There are PvE elements early in some Minecraft game types, but once they're overcome, or if you pick a game type that disables them, the major challenge becomes building things that are impressive to you or to other players. If I had to classify that as anything in this typology it'd be PvP, but I actually think it's reflecting something orthogonal to it, more along the lines of the game vs. toy distinction. (Game: Doom. Toy: SimCity.)

One thing Minecraft does do to stretch its PvE content is procedural generation, elsewhere associated with the Roguelike genre and its relatives (Diablo, Torchlight, etc.)

Comment author: Lumifer 22 October 2014 03:00:24PM 3 points [-]

Yes, the toy vs. game distinction is a highly useful one, though I read the OP as talking more about entertainment software rather than about games (not toys).

Procedural generation helps, but at the moment it's still limited. A different pattern of corridors with random mobs from a predefined set doesn't generate that much novelty. Diablo is widely acknowledged as a loot collection game, not a world exploration game. However there is a lot of room to grow so in the future I expect procedural generation to create much more interesting worlds.