L29Ah comments on How can one change what they consider "fun"? - Less Wrong Discussion
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Video games are nicely described by <https://en.wikipedia.org/wiki/Reinforcement#Schedules>. I'd try make the disgusting part of the gaming, like the resources spent per utility achieved and the methods they are capturing my attention, the most sailent when i go over my decision three to do something.
Regarding "learning to want", it is a matter of constructing and applying a model of your motivation (like i did ↑, but subjectively tailored).
// hey wtf lw.c doesn't respect rfc1738