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MathiasZaman comments on How can one change what they consider "fun"? - Less Wrong Discussion

17 Post author: AmagicalFishy 21 November 2014 02:04AM

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Comment author: MathiasZaman 22 November 2014 12:05:41AM 0 points [-]

I've always found that an unfair comparison. Unlike real life, games are designed for you to become awesome. In games, you have nearly infinite agency for reaching your goals and the only thing hold you back is either time or willpower, but games are created in such a way that you want to spend time in them and to minimize the willpower needed to complete tasks.

Getting new armor that looks cooler in Guild Wars (for example) can be easily broken down into simple, manageable tasks that have very little chance of failing. A similar task in real life (say, buying an expensive suit) has a lot more complications. If you want I could break that distinction down step by step.

Comment author: Capla 22 November 2014 12:20:05AM 1 point [-]

I'm not making any claims about it being "a fair comparison."

I prefer building my awesomeness in real life than building it in a game.

This is a statement about me and my preferences. The tradeoff may be different for others.

Comment author: MathiasZaman 22 November 2014 05:06:27PM 0 points [-]

Apologies. I had the debate about "you should be awesome in real life instead of being awesome in video games" before and I pattern-matched it to your comment. Probably shouldn't have done that.

Comment author: Capla 22 November 2014 09:22:03PM 0 points [-]

Apologies are unnecessary, but I heartily accept them.