Ah, that reminds me of the other game I hated lately: Mansions of Madness.
I've long felt that these RPG-like games miss the point: if you're going to give one player the DM role, you might as well give them the freedom to make stuff up on the fly. Don't Rest Your Head is the best horror game I've played (and run), because it gives you just enough mechanics to enforce the narrative structure and then gets out of your way, letting the DM do what needs to be done and react very quickly on the fly because there's just not that much system. This game felt like too much bookkeeping, not enough flexibility, and an experience of playing it through to the bitter end when the outcome became obvious to all of us because of the sheer mechanics of it all.
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